John Sharp is a game designer, graphic designer, art historian and curator. He makes games, teaches design, and researches and writes about games, play, art, and creative process.
He is the Associate Professor of Games and Learning in the School of Art, Media and Technology at Parsons School of Design at The New School. He co-directs PETLab (Prototyping, Education and Technology Lab), a research group focused on games and game design as a form of social discourse. John is also member of the game design collective Local No. 12, whose games include Dear Reader, The Metagame, and Backchatter.
John has four books: Works of Game: On the Aesthetics of Games and Art; Games, Design & Play: A Detailed Look at Iterative Game Design, co-authored with Colleen Macklin; Fun, Taste and Games, co-authored with David Thomas; and Iterate: Ten Lessons on Design and Failure, also co-authored with Colleen Macklin. He was the co-curator of “Spacewar!: Videogames Blast Off” and “A Whole New Ball Game: Playing through 60 Years of Sports Video Games” at the Museum of the Moving Image, and co-curator of “XYZ: Alternative Voices in Game Design” at the Museum of Design-Atlanta.